About

I’m Alexander, a technical designer and programmer based in Kansas City. I’ve spent the last several years creating everything from AR/VR installations and interactive exhibits to full-scale games across Unreal and Unity. I love working at the intersection of design and engineering — building the tools, systems, and gameplay moments that make worlds come alive.

I’ve had the chance to contribute to projects like Southfield, ProEra2, and an unannounced triple-A title, where I’ve worked on everything from quest systems and tutorials to VR feel and accessibility features.

Outside of games, I’ve also built interactive experiences for clients using cutting-edge tools like TouchDesigner, Kinect, and mobile platforms.

When I’m not scripting gameplay mechanics or prototyping tools, you’ll probably find me playing tennis, working on my motorcycles or exploring the latest games for inspiration. If you’d like to chat about games, design, or potential collaborations, feel free to reach out!