Projects

Southfield

Role: Technical Designer / Engineer

Tools: Unity, C#

  • Designed the tutorial flow and questing process to help players onboard smoothly.
  • Implemented multiplayer support to create a seamless shared experience.

ProEra2

Role: Engineer

Tools: Unity, C#, Meta Quest, VR

  • Implemented offline single-player mode for broader accessibility.
  • Enhanced the VR feel, improving immersion and player comfort.

Starwave

Role: Engineer

Tools: Unreal Engine, C++, Blueprints, VR

  • Implemented unique physics and VR feel.
  • Designed UI/UX for moving between levels and menus


Unannounced Voxel/Survival Project Dragon

Role: Engineer

Tools: Unreal Engine, C++

  • Designed and implemented NPC and Player interactions
  • Implemented AI/NPC navigation systems using Nav Mesh and custom Modifiers

Unannounced Triple-A Project

Role: Engineer

Tools: Unreal Engine, C++, JavaScript

  • Designed and integrated a Color Blind mode for accessibility.
  • Worked on UI and menu design to improve usability.

Interactive Installations (Dimensional Innovations)

Role: Interactive Developer / Technical Designer

Tools: Unreal Engine, TouchDesigner, Kotlin, React, Mobile

  • Built AR/VR and motion-based experiences using Unreal, TouchDesigner, and Kinect.
  • Created prototypes that helped secure client buy-in.