Southfield
Role: Technical Designer / Engineer
Tools: Unity, C#
- Designed the tutorial flow and questing process to help players onboard smoothly.
- Implemented multiplayer support to create a seamless shared experience.
ProEra2
Role: Engineer
Tools: Unity, C#, Meta Quest, VR
- Implemented offline single-player mode for broader accessibility.
- Enhanced the VR feel, improving immersion and player comfort.
Starwave
Role: Engineer
Tools: Unreal Engine, C++, Blueprints, VR
- Implemented unique physics and VR feel.
- Designed UI/UX for moving between levels and menus
Unannounced Voxel/Survival Project Dragon
Role: Engineer
Tools: Unreal Engine, C++
- Designed and implemented NPC and Player interactions
- Implemented AI/NPC navigation systems using Nav Mesh and custom Modifiers

Unannounced Triple-A Project
Role: Engineer
Tools: Unreal Engine, C++, JavaScript
- Designed and integrated a Color Blind mode for accessibility.
- Worked on UI and menu design to improve usability.
Interactive Installations (Dimensional Innovations)
Role: Interactive Developer / Technical Designer
Tools: Unreal Engine, TouchDesigner, Kotlin, React, Mobile
- Built AR/VR and motion-based experiences using Unreal, TouchDesigner, and Kinect.
- Created prototypes that helped secure client buy-in.


